Slot and index information from equipment manager. So, customEquipment will automatically change states to match tags in actions. integration of customEquipment with equipmentRules. But, will add Papyrus API functions eventually. Could have multiple uses (hat straight or turned backward, shirt buttoned or unbuttoned, clean or dirty, torn or undamaged, changing colors, etc.) Currently works through equipment manager and equipmentRules/action tags. Allows defining "stages" for specific armors that can be changed during AAF scenes. startMorphSet and stopMorphSet to action XML. Terrible, terrible bug that was never released to the public. So, this works more like restoring a snapshot. The new equipment features were making it difficult-to-impossible to define logic that could reliably restore equipment settings based on the old format. This allows resetting an actors equipment to what it was at the beginning of an AAF scene with one command. "resetAll" attribute to reEquipNode in equipmentSet XML. if an action requests a body slot to be available and additional layers are created after removing first equipment in that slot, AAF will remove the next layer as well until the slot is clear.) Multiple layers affected by action tags.
DARNIFIED UI OBLIVION GLITCH WHEN I OPEN CONSOLE PC
Check to leave the PC in "ghost" state if that's how they were when a scene with them in it started.
However, combining smaller XML files this way should improve load times at boot. This should not be used with very large lists as there is a size limit that can be reached. This allows putting XML from multiple XML types into one larger XML file. Does not cause the auto-equipping of layers when equipment is removed via the vanilla UI. Allows defining layers of armor items that get automatically equipped when specific body slots are unequiped.